Monday, September 1, 2008

Dead space: Get killed in all directions at once

So I had some luck on my side. I was able to talk to the head art director, So of course I asked him if he wouldn't mind mind explaining some of the game. I mean why would you ask him something stupid like why did you chose this art direction or how hard was it to come up with very impressive Gothic space looking designs. No I wouldn't do that no one would be interested in such things. Though he was very nice and indulged me since all I knew about Dead space was just a really cool looking trailer of this poor guy trying to blow a hole in a tentacle that is trying to wisp you off to a dark secluded place. Ian(the head art director) was able to give me a quick tutorial on what has gone down and what is about to it the fan. In the game you receive a message that something on the station has gone wrong and out are needed to help. Now before you go off and say "oh great I'm just another super soldier out to save the world." Well maybe then you should let me finish and stop being so damn cynical.

You are instead you play a poor welder with only your gear to protect you. It turns out that you have an obviously inept military escort seeing as they were no where to be found. So you are now wandering alone in a space station that is slowly on it's way to hell, or something much worse. The few things I was to fight before getting sliced open looked incredible. The overall pacing was very well done. One thing I noticed is the pacing of the monsters coming at you, the pace I saw was a lot closer to horror style than shooter in that zone.

Just incase you don't have a real good idea about the game I just I wanted to touch base on it really quick. One of the first thing you will notice is there is is no hud in the game. At first I was a little off put though as you get drawn deeper in the game you will notice that all relevant information is already in front of you. The weapons you use have a clip meter on them, your cool glowing back is really your health bar. Which I think is a really nice un intrusive way to let you know how you are doing, and the last one I want to touch base on real quick is the map. The map you bring out to help you move around is actually a glowing beam that comes from your hand and goes on the floor; to illuminate your path in the right direction.

Turns out I had the privilege to meet up with some of the fine staff at Joystiq and was able to bounce around or thoughts on the game. So we where in all in a agreement in the look and pacing of the game. The one part we where not in complete agreement was the quickness of the guy. I didn't think it was the quickest movement speed but as they where kind enough to point out (One of the writers is a friend) pointed out is that I don't have a 360 and when you are used to the twitch of a mouse everything will seem "clunkier."

Though the thing they pointed out that I wish I had caught on to quicker was that it seems to be the say setup or very close to that of resident evil 4. Even to the non strafing ability. I can now say with confidence that Dead Space is a title Definitely worth your attention and possibility some hard earned coin.

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