Wednesday, September 3, 2008

Mirrors Edge: Beauty and the blinding


With Mirrors edge almost out I thought it would be the right time to let all of you thinking about picking up the game to help fill in the gaps of what you might not know. Granted for some reason it's been all quite on the news for a while now. So first off what do we all know? Well we all know that this game is gorgeous but that takes about two seconds to discover so that's most likely nothing new. Plus the other thing you probably know is that you'll have the choice of most systems to pick this up for.

Though what may be new is that you take the role a women named Faith who is a runner for the underground. Yet this is not just for money or a way to just stick it to the clinically clean totalitarian government, no, your end goal is information. It turns out the police force in the city has set up your sister, and Faith believes this is the only way to get the information she needs to find out why they targeted her sister.

It turns out that in this game that guns will not play a huge roll in your defense or offense it seems. It has been stated that when you get into hand to hand combat with a guard or cop you will be able to disarm him or her and then use the gun after elbowing the poor sap in the temple. The other thing thing is that you will not be able to reload a gun, so feel free to go hog wild with the bullets because you'll be able to just jack a gun from the next guy you that has the ill fate coming between you and your packages destination. One of the fun things about the guns in the game is that size will matter, it will matter the point of slowing you down and making you less nimble if you so choose to wield one of the lager weapons. Granted at first this may sound like a bad thing but I believe it'll give you a more realistic feel to being a regular person trying to wield a large bulky gun jumping from rooftop to rooftop.

The one of the last things I wanted to touch on with you was as you play you'll notice very quick that you will not see a life bar. Granted this is becoming very popular this year and a little bit of last year. But what they are doing is something that you'll have to pay attention to; the world as you have seen is incredibly vibrant. The color scheme seems to be two fold the first is that you'll notice a lack of green. Dice says it's because it takes away from the clean and sterile look of the city and grey is used as little as humanly possible. The second part of the colors you see is that as you get closer and closer to death the world will start to loose some the radiant look the city has had. It seems that though Dice and EA have moved away from a sad but running joke of next gen FPS's that the future is very crisp and very drab.


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