Sunday, September 7, 2008

The Spore has landed


Today is the beginning of a terrible cold, flu, stomach cramp etc. Today is the day Spore comes out, so once you take that first pause at 3am Monday morning you just now know what it's been like for all of your Sims playing friends. Though for all the old Will Wright fans out there, and I know by now that must be most of you. Sitting down when it's light out and emerging from a game when dawns first light begins to break will be nothing new.

To say this is one of the most ambitions games made to date wold be a understatement. Even if the game falters on a few steps. From what I have heard and read it only falters in some ways when compared to games, where that type of game play is the only element of the game instead of one aspect of it like in spore. Case in point in Spore you can take over other nations. Now some reviewers have stated that it is simple and redundant to more experienced gamers. I have no doubt Spore will lack the nation building depths of say civilization four. Yet it would be silly to also assume it would have combat that would be on par with games like god of war. Though I am assuming obviously reviewers know that Spore will be a hard game to draw comparisons to.

So what is spore anyway in a nutshell? Well it's a game that you will control life from the very beginning of time at the single cell stage to being able to eventually travel to distant stars to and either conquer or live with the civilizations there. So it sounds like it is a game to take a long weekend on.

For a very cool in depth interview on Spore and what Mr Wright was hoping to do you can check out this article on cnet.com though if you are after just a few of the tasty morsels from the interview I can help you out there.

The first question which is the most obvious one is why did you want to make this game? The basics are and it's pretty cool is it turns out Will Wright is a huge space nerd. I know a big surprise, but the game was meant to be a huge space travel game, where you went off to distant worlds to explore and witness how other worlds worked. Then that go him and his team thinking about evolution, the rest is now apparent what came out of that thought.

One of the other other features that came about that they thought wouldn't be as interesting to the general public is the Sporepedia. Mr. Wright said they only continued with it is because of the colossal popularity of social networking and file sharing. Yet I don't think that is a nod at pirates. In any case it doesn't matter what I say because I have already seen first hand the demand of the game first hand. The very first call I got this morning at my job at an Apple store was "do you have spore in?" That and cosplay people picking up the game, I was told this since I don't get the floor that often.

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